I am planning to do geometry instancing in OpenGL ES Basically I plan to render the same geometry(a chair) maybe times in my scene. What is the best way to do this in OpenGL ES ? I am considering passing model view mat4 as an attribute. This functionality is also included in the core of WebGL specification written against OpenGL ES standard. Blend4Web enables geometry instancing automatically on supported systems and falls back to non-instanced rendering in the rare case when this API is not available. The basic OpenGL ES rendering technique is based on drawing triangles that make up a requested shape. This will be our next step. This is important to mention here that whilst describing cube triangle vertices, you should follow the clockwise or counter-clockwise order, otherwise OpenGL ES will have some trouble with detecting front and back faces.
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